Bullet Detta Är Ingen Skola

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Learning is working best when kids are into subjects of study that match their interests. It also works well when projects are realistic.

Also there has to be place for the making. It should be possible to make prototypes, do experiments, program shows and produce goods to express yourself.

This Is No School is the world on a stamp. A meeting square, workshops, labs, a theater, a fram, sporting facilities, restaurants, shops and a hotel.

Bullet 80's T's

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For my Youtube channel 2kB of Fun, I made several T-shirts based on logo graphics from 80's video games and electronic gadgets.

Bullet Pixel Art

Pixel art illustration för boken 2kB of Fun
2017


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Bullet 2kB of Fun

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Never has a consumer electronic product seen such an extravagant variety in case design as early handheld games from 1976-1985. Never have computer games been so beautifully reduced to their essence as these handhelds offered. Never did 2Kb of memory offer so much fun.

1983 was the best year with top titles like Amidar, Astro Thunder 7, Burger Time, Dig Dug, Ms. Pac-Man, Q*bert, Super-Cobra and Zaxxon.

Martijn Koch, architect from the Netherlands bought 180 of the best handheld games, photographed them, took them apart, analysed their tech, and put all the material together in this stunning book, a catalog like you never saw before.

Bullet DIY Arkadkabinett

Plattpaket hemmafixare version av Retro Space
2013


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Bullet DAF 46 Super Luxe

Renovering hemutvidgning med ny carport för DAF 46
2012


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Bullet STRP Festival 2011

Foto rapport från STRP Festival 2011 av Mick Visser
2011


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Bullet Katakana Converter

Verktyg för att konvertera Rōmaji, Katakana och ASCII/UTF-8
2011


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Bullet STRP Festival 2010

Foto rapport från STRP Festival 2010 av Mick Visser
2010


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Bullet Brittisk Hyresvärd

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Colaboration with bureau ZZEF

For more information check out:

Bullet M+ M- ???

Redesign av den klassiska skrivbord kalkylator inom 1 timme
2010


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Bullet Kreativfabrik

Interiör fotografier av kreativa företagen i historiska Philips fabrik
2010


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Bullet Future Space

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Dutch Game Garden is a non profit organisation for promoting and supporting the Dutch games industry.

On april 23th DGG opened the Indigo Showcase event. This event shows a selection of the best contemporary projects of the Dutch games industry to the press, professionals and the general public.

Dutch Game Garden asked me to build 26 Retro Space cabinets to showcase these games. The cabinets have a second screen in the rear access door. This display allows the creators to discuss their projects while someone is playing the game at the front.

The cabinets were set up in a rigid grid. This grid neutralised the amorphous dated office floor and gave structure to the showcase event.



Photo 4,8 and 10 courtesy of Mick Visser

Bullet Lost in Navigation

En ny och praktisk tunnelbanekarta för den största staden på jorden: Tokyo
2009


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Bullet XXL

En ny fabrik för Kingspan isoleringspaneler vid Medel nära Tiel
2009


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Bullet Pokal för Män

En man är en man om han kan svetsa!
2009


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Bullet Burgstede

En ny katolsk allaktivitetshus för Heteren
2009


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Bullet Pac Man LACK Hack

Hacking Ikea bord med Sega Megadrive av Pac Man insidan
2009


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Bullet Öl?

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ZZEF asked me to photograph 2 projects designed by Johan van den Berkmortel for the architecture portfolio of ZZEF.

One project is a beer cafe at the monk brewery Koningshoeve and the other is the Bavaria House in Helmond.

Bullet Munkförband

8 Lägenheter för pensionärer i Heteren
2008


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Bullet Svart låda

En ny affärsbyggnad för 2 företagare i Kesteren
2008


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Bullet Låg bandbredd

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When the design of Retro Space was finished, we needed a matching website.
Because of the presumption that Retro Space could become a hit on the internet, we tried to make the website as small as possible. We did not want the website to crash on bandwidth problems.

Matching the style of the retro games, the website is designed in pixel art. All elements except some product shots are GIF images in 4 colours. It's just like the early years of internet when bandwidth was scarce.


Bullet Retro Space

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In 1971 the first coin-op video gaming system was built: Computer Space.

Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.

Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.



Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.

Bullet Välkommen till Andenne

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Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.

With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.

A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.

Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.

Bullet I never promised you a rosegarden

11 Lägenheter för pensionärer på Rozenpad i Heteren
2007


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Bullet Lilla sjöjungfru

En design för en ny tunnelbanekarta för Köpenhamn
2006


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Bullet BBQ XL

Husförlängning i Beek en Donk
2006


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Bullet Askungen

Koncept för en modern bildberättelse baserad på Askungen
2005


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Bullet Wanda Wanders

En digital tidning om hållbarhet, fotografi, cityscape och omdömen
2005


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Bullet Okänd modernismen

Anonym modernistiska huset nära Faro
2005


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Bullet Spökevärld

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Detroit is a weird city. The city disappears slowly and turns back to nature. Not caused by war or disaster, it vanishes because of economic irrelevance. De automotive industry moved towards the Mexican border. Jobs are gone. The city renders useless. The General Motors headquarters still shine as a major highlight downtown. Perhaps as an icon for the glorious past.

These photographs are taken during a trip of the USA and Canada in the autumn of 2005.

Bullet Falska Wanders

Korsning av Big Shadow och Fake Lamp
2004


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Bullet Myrstack

Höghusen i Hong Kong
2004


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Bullet Leksakerstad

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Brandevoort is one of the big suburban extensions according to the governmental document Vinex. Under supervision of Rob Krier, the city of Helmond tried to mimic the classic Dutch canal city for its big extension. Modern legislation on parking and the fact that a family in a suburban plan like this needs 2 cars to reach all daily facilities, resulted in weird interiors for the urban blocks. The gardens are petite, and most space is used for the cars.

Bullet Blå kuvert

Kontorshus för nederländska skatteförvaltningen
2003


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