80's T's
英語のみでの詳細For my Youtube channel 2kB of Fun, I made several T-shirts based on logo graphics from 80's video games and electronic gadgets.
2kB of Fun
1976年から1985年の初期の携帯ゲーム機で、これほど贅沢な種類のケースデザインを誰もみたことがありませんでした。これらの携帯ゲーム機がもつ本質をこれまで美しくシンプルに出したコンピューターゲームはありませんでした。2KBメモリーでこれほどまでの楽しみを提供できた例はなかったのです。1983年はアミダー、アストロサンダー7、バーガータイム、ディグダグ、ミズパックマン、キューバート、スーパーコブラ、ザクソンのようなゲームにとって最高の年でした。
オランダの建築家、マルタィン・コッホは200に及ぶ優れた携帯ゲームを購入し、撮影、解体したのちに技術分析をし、研究後、今まで誰もみたことがない、素晴らしいカタログのような本にしました。
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カタカナコンバータ
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M+ M- ???
英語のみでの詳細Redesignme.com is a website where designers are challenged to create new designs for certain products.
Garton Jones used redesignme.com to search for a redesign of the Ativa 10 Digit Desk Calculator.
I'm always puzzled by the fact most calculators still function like the early 1970 designs. A time when chip logic was very expensive, and the amount of components was kept to a minimum. Today's standard micro controller is way more powerful. So my primary goal was to create a new set of basic functionality.
Which means I had to redesign the layout of the buttons first. The design itself continues proved ingredients like injection mould plastic, the perfect shape of PTT's Zurich telephone and modern white OLED matrix displays.
My own challenge was to make the design in one hour on a Friday afternoon.
The result: a top 3 note among 109 redesigns. "Your redesign was part of my top 3. Very well done! Yours sincerely, Charlie Garton-Jones"
男のトロフィー
英語のみでの詳細Result from a weekend workshop at WiSPER in Leuven: A trophy for real men, made from construction beams. The trophy is welded using MIG and metal arc welding (MAW) techniques.
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ブルグステデ
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いくつかのビールをしたいです?
英語のみでの詳細ZZEF asked me to photograph 2 projects designed by Johan van den Berkmortel for the architecture portfolio of ZZEF.
One project is a beer cafe at the monk brewery Koningshoeve and the other is the Bavaria House in Helmond.
低帯域幅
英語のみでの詳細When the design of Retro Space was finished, we needed a matching website.
Because of the presumption that Retro Space could become a hit on the internet, we tried to make the website as small as possible. We did not want the website to crash on bandwidth problems.
Matching the style of the retro games, the website is designed in pixel art. All elements except some product shots are GIF images in 4 colours. It's just like the early years of internet when bandwidth was scarce.
レトロスペース
英語のみでの詳細In 1971 the first coin-op video gaming system was built: Computer Space.
Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.
Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.
Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.
アンデンネでの歓迎します
英語のみでの詳細Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.
With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.
A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.
Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.
人鱼姫
英語のみでの詳細When we visited Copenhagen, I was surprised by the complex metro map for the very small network. It should be possible to draw a map easier to understand and graphically more appealing to visitors.
I designed a new metro map that shows the relation with the city. It combines all trains with different schedules on similar routes to bring back overview.
Autonomous work
シンデレラ
英語のみでの詳細While doing a creative portfolio course at the CKE in Eindhoven I worked on a new interpretation of the story of Cinderella.
Thanks to model Christine Nabuurs, to Jeroen Roxs for the workshop location, and to John Körmeling for using his veranda.
偽ワンデレス
英語のみでの詳細The lamp is a joke. I had no space to place the Big Shadow Lamp by Marcel Wanders. I also liked the idea of the Fake Lamp by Sophie Krier, but not its shape. I mixed them and created the Fake Wanders. Definitely not for sale.
蟻の巣
英語のみでの詳細Hong Kong has little room to built. There is a small piece of land to build on between the water and the mountains. The only option to house the millions of citizens is to use efficient towering blocks. Some area's have a FAR (floor to ground area aspect ratio) of 5 to 10.