Bullet これは学校ではありません

英語のみでの詳細

Learning is working best when kids are into subjects of study that match their interests. It also works well when projects are realistic.

Also there has to be place for the making. It should be possible to make prototypes, do experiments, program shows and produce goods to express yourself.

This Is No School is the world on a stamp. A meeting square, workshops, labs, a theater, a fram, sporting facilities, restaurants, shops and a hotel.

Bullet 80's T's

YouTubeチャンネルのTシャツ「2kBの楽しみ」
2018年


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Bullet ピクセルアート

絵本「2kBの楽しみ」のピクセルアートイラスト
2017年


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Bullet 2kB of Fun

76年〜85年における携帯ビデオゲームの素晴らしい世界
2013年


2kB of Fun thumbnail image

Bullet アーケード キャビネットそれを自分で行う

フラット・パックのレトロスペースのそれを自分で行う
2013年


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Bullet DAF46スーパー ・ デラックス


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Bullet STRPフェスティバル2011

STRPフェスティバルのアート作品の写真
2011年


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Bullet カタカナコンバータ


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Bullet STRPフェスティバル2010

ミック・ヴィッセルによる撮影
マルタイン・コッホによる画像操作

左から右へ:
クリストフ・デ・ボエック、鋼の天井
ローレンス・マルスタフ、縮む
ジャン・ミッシェル・ブリュイエール、息子の分散
ローレンス・マルスタフ、ネモ天文台
ローレンス・マルスタフ、トランスポーター
ローズ・ファン・ベルケル&チューリップ、一種の2
ブラッディ·ビートルーツデスクルー77
ローレンス・マルスタフ、結び目
ローレンス・マルスタフ、ミスト
マルコム・マッキーバー&マルレーナ・ノバック&ジェイ・アラン・ジム、スケール
ローレンス・マルスタフ、領土
アンダーワールド

Bullet 英国の大家

贅沢家英語
2010年


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Bullet M+ M- ???

新しい計算機の設計
2010年


M+ M- ??? thumbnail image

Bullet 創造的工場

創造的な企業の内部写真
2010年


創造的工場 thumbnail image

Bullet 将来の宇宙

オランダのゲーム・ショーのための26のアーケードキャビネット
2010年


将来の宇宙 thumbnail image

Bullet ナビゲーションに失われた

英語のみでの詳細

Tokyo is a breathtaking city. Most metropolises have 1 urban railway network. Easy. Tokyo, the biggest metropolis on Earth, is a lot more complex.
The city has 2 official subway companies, the national railway operates several lines that can be considered metro lines as well, and there are tens of private operated railways that serve may areas just outside the central part of the city. Another problem is that many transfer stations use different station names on each line connected.

Creating a understandable subway map for this city is extremely complex. Should it be schematic, or geographic realistic? When is it easier to have a short walk than to switch lines?

This metro map for Tokyo only shows the most important lines for visitors of the city. That is already 25 lines! All distances are realistic, and the connections to Airports and Shinkansen trains are clearly visible. The parks that give a good orientation in the grey urban mass of Tokyo are visible. Icons show the most important landmarks. Matching the million neon lights the map is drawn in a night situation with the lines as glowing neon tubes.

The map is printed on 100x75 cm photo paper in a limited run, an can be ordered. Send an e-mail or call if you are interested to order.

Bullet XXL

断熱材工場
2009年


XXL thumbnail image

Bullet 男のトロフィー

溶接することができる場合、あなたが男です
2009年


男のトロフィー thumbnail image

Bullet ブルグステデ

教会公民館
2009年


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Bullet パックマン・ラック・ハック

英語のみでの詳細

One of the most popular IKEA products is the LACK coffee table. It is so cheap, it must be hollow.

I opened the tables, I built in a retro TV computer game by Jakks and added real arcade controls to this game. This way the TV game has a longer life and the Ikea LACK is no longer the boring classic every household owns.

Thanks to Lara Verlaat for Playin Pac-Man.

Bullet 僧接着

英語のみでの詳細

When I started working at "bouwkundig ontwerp- en adviesburo Van Zeist" the preliminary design for these 8 apartments had been made already. I drew up the technical detailing.

One of the challenges was to draw the brickwork in monk bond, just like the classic houses in the same street.

To show the appartments are built in 2008, many details are modernized. The balconies for example look like old wooden porches, but in fact they are made of brown concrete and steel.

Bullet 黒箱

2工業ビル
2008年


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Bullet 低帯域幅

レトロスペースのためのウェブサイト
2008年


低帯域幅 thumbnail image

Bullet レトロスペース

英語のみでの詳細

In 1971 the first coin-op video gaming system was built: Computer Space.

Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.

Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.



Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.

Bullet アンデンネでの歓迎します

英語のみでの詳細

Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.

With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.

A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.

Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.

Bullet 私はあなたにバラ園を約束したこと

11高齢者マンション
2007年


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Bullet 人鱼姫

路線図コペンハーゲン
2006年


人鱼姫 thumbnail image

Bullet バーベキューXL

縁側の家延長
2006年


バーベキューXL thumbnail image

Bullet シンデレラ

現代のおとぎ話写真
2005年


シンデレラ thumbnail image

Bullet ワンダ・ワンデレス

持続可能性、写真撮影、都市の景観との意見についてのデジタルマガジン
2005年


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Bullet 不明なモダニズム

ファロ近く匿名モダニズム住宅
2005年


不明なモダニズム thumbnail image

Bullet お化けの世界

デトロイトの写真
2005年


お化けの世界 thumbnail image

Bullet 偽ワンデレス

英語のみでの詳細

The lamp is a joke. I had no space to place the Big Shadow Lamp by Marcel Wanders. I also liked the idea of the Fake Lamp by Sophie Krier, but not its shape. I mixed them and created the Fake Wanders. Definitely not for sale.

Bullet 蟻の巣

香港の高層マンション
2004年


蟻の巣 thumbnail image

Bullet ミニチュア都市

ブランデヴォールトゥの肖像画
2004年


ミニチュア都市 thumbnail image

Bullet 青い封筒

事務所税務行政
2003年


青い封筒 thumbnail image