Bullet 80's T's

YouTubeチャンネルのTシャツ「2kBの楽しみ」
2018年


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Bullet ピクセルアート


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Bullet 2kB of Fun

1976年から1985年の初期の携帯ゲーム機で、これほど贅沢な種類のケースデザインを誰もみたことがありませんでした。これらの携帯ゲーム機がもつ本質をこれまで美しくシンプルに出したコンピューターゲームはありませんでした。2KBメモリーでこれほどまでの楽しみを提供できた例はなかったのです。

1983年はアミダー、アストロサンダー7、バーガータイム、ディグダグ、ミズパックマン、キューバート、スーパーコブラ、ザクソンのようなゲームにとって最高の年でした。

オランダの建築家、マルタィン・コッホは200に及ぶ優れた携帯ゲームを購入し、撮影、解体したのちに技術分析をし、研究後、今まで誰もみたことがない、素晴らしいカタログのような本にしました。

Bullet アーケード キャビネットそれを自分で行う

英語のみでの詳細

By the end of January 2013, Dutch Dame Garden asked me for a new series of arcade cabinets. They had to be finished within 1.5 month, to have it shipped to the Game Developer Conference in San Francisco from March 25th-29th. They wanted a new design with their beloved silhouette. The new version should be easier to carry, transportable as flat pack and when possible a lot cheaper.

The new cabinet can be assembled DIY with a standard 4mm hex wrench, just like IKEA furniture. De parts are made from white laminated poplar plywood for light weight and nice finish. At the top the cabinet holds 2 smoked plexi sheets to protect both screens at the front and the back. The Dutch Game Garden wants games to be visible on two sides for their Indigo shows. It allows a more passive group of visitors to just look at the games being played. The bottom part is filled with 2 matte white sheets of plexi. If you put multi-colour LED lights inside the bottom part, you can illuminate these sheets with any colour you like. The version that is showed here does not have any controls on the control panel. This is because companies that show games at Indigo bring their own controls. They make games for all platforms like Playstation, Xbox, iPad, PC etc, so there is no standard set of controls.

At the moment we are finding out the best way to sell this version to those who are interested in a DIY arcade cabinet.


Bullet DAF46スーパー ・ デラックス

家の拡張機能の更新共ヴィンテージカーのカーポート
2012年


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Bullet STRPフェスティバル2011

STRPフェスティバルのアート作品の写真
2011年


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Bullet カタカナコンバータ

カタカナローマ字ASCII/UTF8コンバータ
2011年


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Bullet STRPフェスティバル2010

STRPフェスティバルのアート作品の写真
2010年


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Bullet 英国の大家

英語のみでの詳細

Colaboration with bureau ZZEF

For more information check out:

Bullet M+ M- ???

新しい計算機の設計
2010年


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Bullet 創造的工場

創造的な企業の内部写真
2010年


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Bullet 将来の宇宙

英語のみでの詳細

Dutch Game Garden is a non profit organisation for promoting and supporting the Dutch games industry.

On april 23th DGG opened the Indigo Showcase event. This event shows a selection of the best contemporary projects of the Dutch games industry to the press, professionals and the general public.

Dutch Game Garden asked me to build 26 Retro Space cabinets to showcase these games. The cabinets have a second screen in the rear access door. This display allows the creators to discuss their projects while someone is playing the game at the front.

The cabinets were set up in a rigid grid. This grid neutralised the amorphous dated office floor and gave structure to the showcase event.



Photo 4,8 and 10 courtesy of Mick Visser

Bullet ナビゲーションに失われた

路線図東京都
2009年


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Bullet XXL

英語のみでの詳細

Kingspan Netherlands wanted to expand their factory for insulation panels in Kesteren, and to combine it with their distribution facility and offices in Dodewaard.

At the new industrial zone Medel near Tiel the needed 700.000m2 plot was available. The area also allowed high risk production plants.

At the moment phase 1 is completed. The plot has room for expansion with 2 more production lines and 3 times the amount of distribution storage that is part of phase 1.

Kinspan asked construction and design firm Van Zeist to draw the design. As architect I was responsible for the design up to approval of the design by the urban supervisor and the local "beauty commission".

Bullet 男のトロフィー

溶接することができる場合、あなたが男です
2009年


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Bullet ブルグステデ


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Bullet パックマン・ラック・ハック

パックマンとIKEAのテーブルをハッキング
2009年


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Bullet 僧接着

8高齢者マンション
2008年


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Bullet 黒箱

英語のみでの詳細

Painter Bert de Haas and salesman in business outfits Chris Hendriks both wanted a new business building in Kesteren. Because of fire regulations it was best to combine the two buildings. Otherwise a big part of the plot was useless.

To preserve each ones identity and to answer the request for a good cantina, both parts of the building were accented by a small tower. These towers contain a special room looking out over the polders of the Betuwe.

The building is clad with anthracite profile sheets to ease the implementation of the detailing and to maximise the abstraction of the black boxes.

I made this design as employer of Bouwkundig ontwerp en adviesburo Van Zeist BV in Opheusden.

Bullet 低帯域幅

レトロスペースのためのウェブサイト
2008年


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Bullet レトロスペース

英語のみでの詳細

In 1971 the first coin-op video gaming system was built: Computer Space.

Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.

Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.



Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.

Bullet アンデンネでの歓迎します

英語のみでの詳細

Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.

With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.

A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.

Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.

Bullet 私はあなたにバラ園を約束したこと

11高齢者マンション
2007年


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Bullet 人鱼姫

英語のみでの詳細

When we visited Copenhagen, I was surprised by the complex metro map for the very small network. It should be possible to draw a map easier to understand and graphically more appealing to visitors.

I designed a new metro map that shows the relation with the city. It combines all trains with different schedules on similar routes to bring back overview.

Autonomous work

Bullet バーベキューXL

英語のみでの詳細

Frank en Chantal van den Eijnden asked Johan van der Berkmortel and me to design an extension to their house in Beek en Donk. It was supposed to replace a decrepit shed and to add a new veranda with a fireplace. Two L-shaped entities frame the view into the deep garden. The brick element contains the chimney and acts as a bench. The wooden part contains the new shed, a log storage and a tool shed, and continues into the ceiling of the veranda.

This assignment is done in collaboration with Johan van den Berkmortel.

Bullet シンデレラ

英語のみでの詳細

While doing a creative portfolio course at the CKE in Eindhoven I worked on a new interpretation of the story of Cinderella.

Thanks to model Christine Nabuurs, to Jeroen Roxs for the workshop location, and to John Körmeling for using his veranda.

Bullet ワンダ・ワンデレス

持続可能性、写真撮影、都市の景観との意見についてのデジタルマガジン
2005年


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Bullet 不明なモダニズム

ファロ近く匿名モダニズム住宅
2005年


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Bullet お化けの世界

デトロイトの写真
2005年


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Bullet 偽ワンデレス

英語のみでの詳細

The lamp is a joke. I had no space to place the Big Shadow Lamp by Marcel Wanders. I also liked the idea of the Fake Lamp by Sophie Krier, but not its shape. I mixed them and created the Fake Wanders. Definitely not for sale.

Bullet 蟻の巣

香港の高層マンション
2004年


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Bullet ミニチュア都市

英語のみでの詳細

Brandevoort is one of the big suburban extensions according to the governmental document Vinex. Under supervision of Rob Krier, the city of Helmond tried to mimic the classic Dutch canal city for its big extension. Modern legislation on parking and the fact that a family in a suburban plan like this needs 2 cars to reach all daily facilities, resulted in weird interiors for the urban blocks. The gardens are petite, and most space is used for the cars.

Bullet 青い封筒

英語のみでの詳細

The Dutch Tax Administration feels like a family business. The atmosphere is open and relaxed. The organization is responsible for the total financial administration of The Netherlands Ltd. Dutch citizens expect professional civil servants. The office at the Quintax location in Apeldoorn expresses the two faces of the Dutch Tax Administration. The building looks severe and mimics the impregnability of Fort Knox. But internal, the building is totally transparent. Walls are exceptions, and voids open the floors to improve contact between employees.

At JHK Architects, I was responsible for the concept of the building. I also worked out most of the technical details.