This Is No School
Learning is working best when kids are into subjects of study that match their interests. It also works well when projects are realistic.Also there has to be place for the making. It should be possible to make prototypes, do experiments, program shows and produce goods to express yourself.
This Is No School is the world on a stamp. A meeting square, workshops, labs, a theater, a fram, sporting facilities, restaurants, shops and a hotel.
2kB of Fun
Never has a consumer electronic product seen such an extravagant variety in case design as early handheld games from 1976-1985. Never have computer games been so beautifully reduced to their essence as these handhelds offered. Never did 2Kb of memory offer so much fun.1983 was the best year with top titles like Amidar, Astro Thunder 7, Burger Time, Dig Dug, Ms. Pac-Man, Q*bert, Super-Cobra and Zaxxon.
Martijn Koch, architect from the Netherlands bought 180 of the best handheld games, photographed them, took them apart, analysed their tech, and put all the material together in this stunning book, a catalog like you never saw before.
STRP Festival 2011
Mick Visser made a photo report of the STRP Festival 2011 in Eindhoven. I participate in the photography process as image editor. Our colaboration results in the best posible quality for the images.From left to right:
Bert Schutter - Mill X Molen - 1982
Edwin van der Heide - DSLE2 - 2011
Telcosystems - 12_series - 2010
Kutmah - 26 November 2011
Edwin van der Heide - Evolving Spark Network - 2010/2011
Macular - Phase=Order - 2010
Bram Snijders, Carolien Teunisse - RE: - 2010
Marnix de Nijs, Edwin van der Heide - Spatial Sounds - 2000/2001
Nicky Assmann - Solace - 2011
Geert Mul - Transfer Points - 2002
Erik Hobijn - The Delusion of Self Immolation - 1990
Retro Space
In 1971 the first coin-op video gaming system was built: Computer Space.Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.
Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.
Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.
Welcome to Andenne
Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.
A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.
Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.
Little Mermaid
When we visited Copenhagen, I was surprised by the complex metro map for the very small network. It should be possible to draw a map easier to understand and graphically more appealing to visitors.I designed a new metro map that shows the relation with the city. It combines all trains with different schedules on similar routes to bring back overview.
Autonomous work
Ghost World
Detroit is a weird city. The city disappears slowly and turns back to nature. Not caused by war or disaster, it vanishes because of economic irrelevance. De automotive industry moved towards the Mexican border. Jobs are gone. The city renders useless. The General Motors headquarters still shine as a major highlight downtown. Perhaps as an icon for the glorious past.These photographs are taken during a trip of the USA and Canada in the autumn of 2005.