Bullet Detta Är Ingen Skola

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Learning is working best when kids are into subjects of study that match their interests. It also works well when projects are realistic.

Also there has to be place for the making. It should be possible to make prototypes, do experiments, program shows and produce goods to express yourself.

This Is No School is the world on a stamp. A meeting square, workshops, labs, a theater, a fram, sporting facilities, restaurants, shops and a hotel.

Bullet 80's T's

T-shirts för YouTube-kanal 2kB of Fun
2018


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Bullet Pixel Art

Pixel art illustration för boken 2kB of Fun
2017


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Bullet 2kB of Fun

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Never has a consumer electronic product seen such an extravagant variety in case design as early handheld games from 1976-1985. Never have computer games been so beautifully reduced to their essence as these handhelds offered. Never did 2Kb of memory offer so much fun.

1983 was the best year with top titles like Amidar, Astro Thunder 7, Burger Time, Dig Dug, Ms. Pac-Man, Q*bert, Super-Cobra and Zaxxon.

Martijn Koch, architect from the Netherlands bought 180 of the best handheld games, photographed them, took them apart, analysed their tech, and put all the material together in this stunning book, a catalog like you never saw before.

Bullet DIY Arkadkabinett

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By the end of January 2013, Dutch Dame Garden asked me for a new series of arcade cabinets. They had to be finished within 1.5 month, to have it shipped to the Game Developer Conference in San Francisco from March 25th-29th. They wanted a new design with their beloved silhouette. The new version should be easier to carry, transportable as flat pack and when possible a lot cheaper.

The new cabinet can be assembled DIY with a standard 4mm hex wrench, just like IKEA furniture. De parts are made from white laminated poplar plywood for light weight and nice finish. At the top the cabinet holds 2 smoked plexi sheets to protect both screens at the front and the back. The Dutch Game Garden wants games to be visible on two sides for their Indigo shows. It allows a more passive group of visitors to just look at the games being played. The bottom part is filled with 2 matte white sheets of plexi. If you put multi-colour LED lights inside the bottom part, you can illuminate these sheets with any colour you like. The version that is showed here does not have any controls on the control panel. This is because companies that show games at Indigo bring their own controls. They make games for all platforms like Playstation, Xbox, iPad, PC etc, so there is no standard set of controls.

At the moment we are finding out the best way to sell this version to those who are interested in a DIY arcade cabinet.


Bullet DAF 46 Super Luxe

Renovering hemutvidgning med ny carport för DAF 46
2012


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Bullet STRP Festival 2011

Foto rapport från STRP Festival 2011 av Mick Visser
2011


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Bullet Katakana Converter

Verktyg för att konvertera Rōmaji, Katakana och ASCII/UTF-8
2011


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Bullet STRP Festival 2010

Foto rapport från STRP Festival 2010 av Mick Visser
2010


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Bullet Brittisk Hyresvärd

Lyxvillor vid Berlaer platsen i Helmond
2010


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Bullet M+ M- ???

Redesign av den klassiska skrivbord kalkylator inom 1 timme
2010


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Bullet Kreativfabrik

Interiör fotografier av kreativa företagen i historiska Philips fabrik
2010


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Bullet Future Space

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Dutch Game Garden is a non profit organisation for promoting and supporting the Dutch games industry.

On april 23th DGG opened the Indigo Showcase event. This event shows a selection of the best contemporary projects of the Dutch games industry to the press, professionals and the general public.

Dutch Game Garden asked me to build 26 Retro Space cabinets to showcase these games. The cabinets have a second screen in the rear access door. This display allows the creators to discuss their projects while someone is playing the game at the front.

The cabinets were set up in a rigid grid. This grid neutralised the amorphous dated office floor and gave structure to the showcase event.



Photo 4,8 and 10 courtesy of Mick Visser

Bullet Lost in Navigation

En ny och praktisk tunnelbanekarta för den största staden på jorden: Tokyo
2009


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Bullet XXL

En ny fabrik för Kingspan isoleringspaneler vid Medel nära Tiel
2009


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Bullet Pokal för Män

En man är en man om han kan svetsa!
2009


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Bullet Burgstede

En ny katolsk allaktivitetshus för Heteren
2009


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Bullet Pac Man LACK Hack

Hacking Ikea bord med Sega Megadrive av Pac Man insidan
2009


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Bullet Öl?

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ZZEF asked me to photograph 2 projects designed by Johan van den Berkmortel for the architecture portfolio of ZZEF.

One project is a beer cafe at the monk brewery Koningshoeve and the other is the Bavaria House in Helmond.

Bullet Munkförband

8 Lägenheter för pensionärer i Heteren
2008


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Bullet Svart låda

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Painter Bert de Haas and salesman in business outfits Chris Hendriks both wanted a new business building in Kesteren. Because of fire regulations it was best to combine the two buildings. Otherwise a big part of the plot was useless.

To preserve each ones identity and to answer the request for a good cantina, both parts of the building were accented by a small tower. These towers contain a special room looking out over the polders of the Betuwe.

The building is clad with anthracite profile sheets to ease the implementation of the detailing and to maximise the abstraction of the black boxes.

I made this design as employer of Bouwkundig ontwerp en adviesburo Van Zeist BV in Opheusden.

Bullet Låg bandbredd

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When the design of Retro Space was finished, we needed a matching website.
Because of the presumption that Retro Space could become a hit on the internet, we tried to make the website as small as possible. We did not want the website to crash on bandwidth problems.

Matching the style of the retro games, the website is designed in pixel art. All elements except some product shots are GIF images in 4 colours. It's just like the early years of internet when bandwidth was scarce.


Bullet Retro Space

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In 1971 the first coin-op video gaming system was built: Computer Space.

Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.

Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.



Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.

Bullet Välkommen till Andenne

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Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.

With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.

A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.

Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.

Bullet I never promised you a rosegarden

11 Lägenheter för pensionärer på Rozenpad i Heteren
2007


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Bullet Lilla sjöjungfru

En design för en ny tunnelbanekarta för Köpenhamn
2006


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Bullet BBQ XL

Husförlängning i Beek en Donk
2006


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Bullet Askungen

Koncept för en modern bildberättelse baserad på Askungen
2005


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Bullet Wanda Wanders

En digital tidning om hållbarhet, fotografi, cityscape och omdömen
2005


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Bullet Okänd modernismen

Anonym modernistiska huset nära Faro
2005


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Bullet Spökevärld

Fotografier av Detroit
2005


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Bullet Falska Wanders

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The lamp is a joke. I had no space to place the Big Shadow Lamp by Marcel Wanders. I also liked the idea of the Fake Lamp by Sophie Krier, but not its shape. I mixed them and created the Fake Wanders. Definitely not for sale.

Bullet Myrstack

Höghusen i Hong Kong
2004


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Bullet Leksakerstad

Porträtt av Brandevoort stadenförlängning av Helmond
2004


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Bullet Blå kuvert

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The Dutch Tax Administration feels like a family business. The atmosphere is open and relaxed. The organization is responsible for the total financial administration of The Netherlands Ltd. Dutch citizens expect professional civil servants. The office at the Quintax location in Apeldoorn expresses the two faces of the Dutch Tax Administration. The building looks severe and mimics the impregnability of Fort Knox. But internal, the building is totally transparent. Walls are exceptions, and voids open the floors to improve contact between employees.

At JHK Architects, I was responsible for the concept of the building. I also worked out most of the technical details.