Retro Space 4.0
Sound and Vision in Hilverum was interested in buying Retro Space arcade cabinets for their museum.This request demanded an extra durable version of the Retro Space cabinets.
The new cabinet is fully re-engineered in folded aluminium sheets. The cab is fully modular, perfectly recyclable and gets prettier from a little use.
2kB of Fun
Never has a consumer electronic product seen such an extravagant variety in case design as early handheld games from 1976-1985. Never have computer games been so beautifully reduced to their essence as these handhelds offered. Never did 2Kb of memory offer so much fun.1983 was the best year with top titles like Amidar, Astro Thunder 7, Burger Time, Dig Dug, Ms. Pac-Man, Q*bert, Super-Cobra and Zaxxon.
Martijn Koch, architect from the Netherlands bought 180 of the best handheld games, photographed them, took them apart, analysed their tech, and put all the material together in this stunning book, a catalog like you never saw before.
Creative Factory
The Clock Building is a magnificent icon for Eindhoven. It is built as factory by Philips Electronics in 1928/1929. After having been used for years as office space by Philips, the building now transforms back to its original function: a factory.This time no series production. Trudo turned the building into a creative factory. Architects, designers, musicians, photographers, creative consultants: a colourful aggregation of creative talent took over this icon of the city Eindhoven.
The building has been split into units of various proportions. They all share one common feature though. Huge window openings with delicate metal frames. The light that enters the building gives unity to the diversity of interiors.
I photographed numerous interiors of the Clock Building to give insight in the new use of the building. The transformation of the Clock Building is a starting point in the transformation of the city district Strijp-S, a new centre for the city of Eindhoven.
The pictured companies are from left to right: Architectuurcentrum Eindhoven, Little Mountain, Keukenconfessies (2x), Desque, FuturOn.net, De Boekenmakers, studio-OOK, Scherpontwerp, Lady Penelope, Dikgedrukt en PopEI
Want some Beers?
ZZEF asked me to photograph 2 projects designed by Johan van den Berkmortel for the architecture portfolio of ZZEF.One project is a beer cafe at the monk brewery Koningshoeve and the other is the Bavaria House in Helmond.
Monk Bond
When I started working at "bouwkundig ontwerp- en adviesburo Van Zeist" the preliminary design for these 8 apartments had been made already. I drew up the technical detailing.One of the challenges was to draw the brickwork in monk bond, just like the classic houses in the same street.
To show the appartments are built in 2008, many details are modernized. The balconies for example look like old wooden porches, but in fact they are made of brown concrete and steel.
Retro Space
In 1971 the first coin-op video gaming system was built: Computer Space.Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.
Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.
Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.
Little Mermaid
When we visited Copenhagen, I was surprised by the complex metro map for the very small network. It should be possible to draw a map easier to understand and graphically more appealing to visitors.I designed a new metro map that shows the relation with the city. It combines all trains with different schedules on similar routes to bring back overview.
Autonomous work
Cinderella
While doing a creative portfolio course at the CKE in Eindhoven I worked on a new interpretation of the story of Cinderella.Thanks to model Christine Nabuurs, to Jeroen Roxs for the workshop location, and to John Körmeling for using his veranda.
Wanda Wanders
The avatar Wanda Wanders was born in a chatconversation with Margot Scheltens. Wanda wanders around the World and shares her sharp opinion on various topics.I created the website both technically and graphically. Many of the articles are written by me too.
Wanda Wanders is a registered Benelux trademark.
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Unknown Modernism
For most tourists the city of Faro in southern Portugal is nothing more than an entrance by plane to the Algarve. Which is a pity. The biggest city of southern Portugal is probably the only one giving room to creativity. You will not see kitsch appartment blocks for Dutch and Germans, but subtile shaped private houses for the Portugese themselves. You will see images that remind of modernists like Gerrit Rietveld, Adolf Loos and Le Corbusier. You will wonder wheter MVRDV got inspiration here, or if Portugese architects checked out work of the Durch architecture firm.Blue Envelope
The Dutch Tax Administration feels like a family business. The atmosphere is open and relaxed. The organization is responsible for the total financial administration of The Netherlands Ltd. Dutch citizens expect professional civil servants. The office at the Quintax location in Apeldoorn expresses the two faces of the Dutch Tax Administration. The building looks severe and mimics the impregnability of Fort Knox. But internal, the building is totally transparent. Walls are exceptions, and voids open the floors to improve contact between employees.At JHK Architects, I was responsible for the concept of the building. I also worked out most of the technical details.