Bullet 80's T's

英語のみでの詳細

For my Youtube channel 2kB of Fun, I made several T-shirts based on logo graphics from 80's video games and electronic gadgets.

Bullet Retro Space 4.0

英語のみでの詳細

Sound and Vision in Hilverum was interested in buying Retro Space arcade cabinets for their museum.

This request demanded an extra durable version of the Retro Space cabinets.

The new cabinet is fully re-engineered in folded aluminium sheets. The cab is fully modular, perfectly recyclable and gets prettier from a little use.


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Bullet ピクセルアート


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Bullet 2kB of Fun

1976年から1985年の初期の携帯ゲーム機で、これほど贅沢な種類のケースデザインを誰もみたことがありませんでした。これらの携帯ゲーム機がもつ本質をこれまで美しくシンプルに出したコンピューターゲームはありませんでした。2KBメモリーでこれほどまでの楽しみを提供できた例はなかったのです。

1983年はアミダー、アストロサンダー7、バーガータイム、ディグダグ、ミズパックマン、キューバート、スーパーコブラ、ザクソンのようなゲームにとって最高の年でした。

オランダの建築家、マルタィン・コッホは200に及ぶ優れた携帯ゲームを購入し、撮影、解体したのちに技術分析をし、研究後、今まで誰もみたことがない、素晴らしいカタログのような本にしました。

Bullet アーケード キャビネットそれを自分で行う

フラット・パックのレトロスペースのそれを自分で行う
2013年


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Bullet DAF46スーパー ・ デラックス


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Bullet STRPフェスティバル2011

ミック・ヴィッセルによる撮影
マルタイン・コッホによる画像操作

左から右へ:
バート・シューター、風車Xモレン、1982
エドウィン・ファン・デル・ヘイデ、DSLE2、2011
テルコシステムズ、12シリーズ、2010
クートマ、2011年11月26日
エドウィン・ファン・デル・ヘイデ、スパークネットワークを進化、2010/2011
マクラル、位相=オーダー、2010
ブラム・スナイデレス、カロリーン・テウニッス、RE:、2010
マルニックス・デ・ナイス、エドウィン・ファン・デル・ヘイデ、空間的な音、2000/2001
ニッキー・アッスマン、ソレース、2011
ヘルト・ムル、転送ポイント、2002
エリック・ホバイン、自己いけにえの妄想、1990


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Bullet カタカナコンバータ


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Bullet STRPフェスティバル2010

STRPフェスティバルのアート作品の写真
2010年


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Bullet 英国の大家

英語のみでの詳細

Colaboration with bureau ZZEF

For more information check out:

Bullet M+ M- ???

英語のみでの詳細

Redesignme.com is a website where designers are challenged to create new designs for certain products.

Garton Jones used redesignme.com to search for a redesign of the Ativa 10 Digit Desk Calculator.

I'm always puzzled by the fact most calculators still function like the early 1970 designs. A time when chip logic was very expensive, and the amount of components was kept to a minimum. Today's standard micro controller is way more powerful. So my primary goal was to create a new set of basic functionality.

Which means I had to redesign the layout of the buttons first. The design itself continues proved ingredients like injection mould plastic, the perfect shape of PTT's Zurich telephone and modern white OLED matrix displays.

My own challenge was to make the design in one hour on a Friday afternoon.

The result: a top 3 note among 109 redesigns. "Your redesign was part of my top 3. Very well done! Yours sincerely, Charlie Garton-Jones"

Bullet 創造的工場

創造的な企業の内部写真
2010年


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Bullet 将来の宇宙

英語のみでの詳細

Dutch Game Garden is a non profit organisation for promoting and supporting the Dutch games industry.

On april 23th DGG opened the Indigo Showcase event. This event shows a selection of the best contemporary projects of the Dutch games industry to the press, professionals and the general public.

Dutch Game Garden asked me to build 26 Retro Space cabinets to showcase these games. The cabinets have a second screen in the rear access door. This display allows the creators to discuss their projects while someone is playing the game at the front.

The cabinets were set up in a rigid grid. This grid neutralised the amorphous dated office floor and gave structure to the showcase event.



Photo 4,8 and 10 courtesy of Mick Visser

Bullet ナビゲーションに失われた

英語のみでの詳細

Tokyo is a breathtaking city. Most metropolises have 1 urban railway network. Easy. Tokyo, the biggest metropolis on Earth, is a lot more complex.
The city has 2 official subway companies, the national railway operates several lines that can be considered metro lines as well, and there are tens of private operated railways that serve may areas just outside the central part of the city. Another problem is that many transfer stations use different station names on each line connected.

Creating a understandable subway map for this city is extremely complex. Should it be schematic, or geographic realistic? When is it easier to have a short walk than to switch lines?

This metro map for Tokyo only shows the most important lines for visitors of the city. That is already 25 lines! All distances are realistic, and the connections to Airports and Shinkansen trains are clearly visible. The parks that give a good orientation in the grey urban mass of Tokyo are visible. Icons show the most important landmarks. Matching the million neon lights the map is drawn in a night situation with the lines as glowing neon tubes.

The map is printed on 100x75 cm photo paper in a limited run, an can be ordered. Send an e-mail or call if you are interested to order.

Bullet XXL

断熱材工場
2009年


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Bullet 男のトロフィー

英語のみでの詳細

Result from a weekend workshop at WiSPER in Leuven: A trophy for real men, made from construction beams. The trophy is welded using MIG and metal arc welding (MAW) techniques.

Bullet ブルグステデ

教会公民館
2009年


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Bullet パックマン・ラック・ハック

英語のみでの詳細

One of the most popular IKEA products is the LACK coffee table. It is so cheap, it must be hollow.

I opened the tables, I built in a retro TV computer game by Jakks and added real arcade controls to this game. This way the TV game has a longer life and the Ikea LACK is no longer the boring classic every household owns.

Thanks to Lara Verlaat for Playin Pac-Man.

Bullet 僧接着

8高齢者マンション
2008年


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Bullet 黒箱

英語のみでの詳細

Painter Bert de Haas and salesman in business outfits Chris Hendriks both wanted a new business building in Kesteren. Because of fire regulations it was best to combine the two buildings. Otherwise a big part of the plot was useless.

To preserve each ones identity and to answer the request for a good cantina, both parts of the building were accented by a small tower. These towers contain a special room looking out over the polders of the Betuwe.

The building is clad with anthracite profile sheets to ease the implementation of the detailing and to maximise the abstraction of the black boxes.

I made this design as employer of Bouwkundig ontwerp en adviesburo Van Zeist BV in Opheusden.

Bullet 低帯域幅

レトロスペースのためのウェブサイト
2008年


低帯域幅 thumbnail image

Bullet レトロスペース

英語のみでの詳細

In 1971 the first coin-op video gaming system was built: Computer Space.

Soon the video arcade as hangout was born. Many famous games as Pac-Man, Space Invaders, Streetfighter and Donkey Kong were filled with our quarters. Today the last arcades are closing down. The Wii, the Playstation and owner "mr. Counchpotato" have won. As an homage to this era and to keep all the classics playable Retro Space was created.

Retro Space is a modern arcade machine for at home or at work. It plays both all the arcade classics from Space Invaders up and all the console titles for your Nintendo, Sega or Atari. The system is made using modern technology and is flexible for future innovations. The system also is a perfect multimedia jukebox. Next to your favourite games, you can load Retro Space with your favourite music and movies. A full HD screen and a high quality speaker system ensure you to enjoy the best image and sound. And quarters are no longer needed.



Thanks to model Lara Verlaat for the imitation of the original Computer Space poster.

Bullet アンデンネでの歓迎します

英語のみでの詳細

Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.

With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.

A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.

Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.

Bullet 私はあなたにバラ園を約束したこと

11高齢者マンション
2007年


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Bullet 人鱼姫

路線図コペンハーゲン
2006年


人鱼姫 thumbnail image

Bullet バーベキューXL

縁側の家延長
2006年


バーベキューXL thumbnail image

Bullet シンデレラ

英語のみでの詳細

While doing a creative portfolio course at the CKE in Eindhoven I worked on a new interpretation of the story of Cinderella.

Thanks to model Christine Nabuurs, to Jeroen Roxs for the workshop location, and to John Körmeling for using his veranda.

Bullet ワンダ・ワンデレス

英語のみでの詳細

The avatar Wanda Wanders was born in a chatconversation with Margot Scheltens. Wanda wanders around the World and shares her sharp opinion on various topics.

I created the website both technically and graphically. Many of the articles are written by me too.

Wanda Wanders is a registered Benelux trademark.

http://

Bullet 不明なモダニズム

ファロ近く匿名モダニズム住宅
2005年


不明なモダニズム thumbnail image

Bullet お化けの世界

英語のみでの詳細

Detroit is a weird city. The city disappears slowly and turns back to nature. Not caused by war or disaster, it vanishes because of economic irrelevance. De automotive industry moved towards the Mexican border. Jobs are gone. The city renders useless. The General Motors headquarters still shine as a major highlight downtown. Perhaps as an icon for the glorious past.

These photographs are taken during a trip of the USA and Canada in the autumn of 2005.

Bullet 偽ワンデレス

英語のみでの詳細

The lamp is a joke. I had no space to place the Big Shadow Lamp by Marcel Wanders. I also liked the idea of the Fake Lamp by Sophie Krier, but not its shape. I mixed them and created the Fake Wanders. Definitely not for sale.

Bullet 蟻の巣

英語のみでの詳細

Hong Kong has little room to built. There is a small piece of land to build on between the water and the mountains. The only option to house the millions of citizens is to use efficient towering blocks. Some area's have a FAR (floor to ground area aspect ratio) of 5 to 10.

Bullet ミニチュア都市

英語のみでの詳細

Brandevoort is one of the big suburban extensions according to the governmental document Vinex. Under supervision of Rob Krier, the city of Helmond tried to mimic the classic Dutch canal city for its big extension. Modern legislation on parking and the fact that a family in a suburban plan like this needs 2 cars to reach all daily facilities, resulted in weird interiors for the urban blocks. The gardens are petite, and most space is used for the cars.

Bullet 青い封筒

英語のみでの詳細

The Dutch Tax Administration feels like a family business. The atmosphere is open and relaxed. The organization is responsible for the total financial administration of The Netherlands Ltd. Dutch citizens expect professional civil servants. The office at the Quintax location in Apeldoorn expresses the two faces of the Dutch Tax Administration. The building looks severe and mimics the impregnability of Fort Knox. But internal, the building is totally transparent. Walls are exceptions, and voids open the floors to improve contact between employees.

At JHK Architects, I was responsible for the concept of the building. I also worked out most of the technical details.