STRPフェスティバル2011
ミック・ヴィッセルによる撮影マルタイン・コッホによる画像操作
左から右へ:
バート・シューター、風車Xモレン、1982
エドウィン・ファン・デル・ヘイデ、DSLE2、2011
テルコシステムズ、12シリーズ、2010
クートマ、2011年11月26日
エドウィン・ファン・デル・ヘイデ、スパークネットワークを進化、2010/2011
マクラル、位相=オーダー、2010
ブラム・スナイデレス、カロリーン・テウニッス、RE:、2010
マルニックス・デ・ナイス、エドウィン・ファン・デル・ヘイデ、空間的な音、2000/2001
ニッキー・アッスマン、ソレース、2011
ヘルト・ムル、転送ポイント、2002
エリック・ホバイン、自己いけにえの妄想、1990
STRPフェスティバル2010
ミック・ヴィッセルによる撮影マルタイン・コッホによる画像操作
左から右へ:
クリストフ・デ・ボエック、鋼の天井
ローレンス・マルスタフ、縮む
ジャン・ミッシェル・ブリュイエール、息子の分散
ローレンス・マルスタフ、ネモ天文台
ローレンス・マルスタフ、トランスポーター
ローズ・ファン・ベルケル&チューリップ、一種の2
ブラッディ·ビートルーツデスクルー77
ローレンス・マルスタフ、結び目
ローレンス・マルスタフ、ミスト
マルコム・マッキーバー&マルレーナ・ノバック&ジェイ・アラン・ジム、スケール
ローレンス・マルスタフ、領土
アンダーワールド
創造的工場
英語のみでの詳細The Clock Building is a magnificent icon for Eindhoven. It is built as factory by Philips Electronics in 1928/1929. After having been used for years as office space by Philips, the building now transforms back to its original function: a factory.
This time no series production. Trudo turned the building into a creative factory. Architects, designers, musicians, photographers, creative consultants: a colourful aggregation of creative talent took over this icon of the city Eindhoven.
The building has been split into units of various proportions. They all share one common feature though. Huge window openings with delicate metal frames. The light that enters the building gives unity to the diversity of interiors.
I photographed numerous interiors of the Clock Building to give insight in the new use of the building. The transformation of the Clock Building is a starting point in the transformation of the city district Strijp-S, a new centre for the city of Eindhoven.
The pictured companies are from left to right: Architectuurcentrum Eindhoven, Little Mountain, Keukenconfessies (2x), Desque, FuturOn.net, De Boekenmakers, studio-OOK, Scherpontwerp, Lady Penelope, Dikgedrukt en PopEI
将来の宇宙
英語のみでの詳細Dutch Game Garden is a non profit organisation for promoting and supporting the Dutch games industry.
On april 23th DGG opened the Indigo Showcase event. This event shows a selection of the best contemporary projects of the Dutch games industry to the press, professionals and the general public.
Dutch Game Garden asked me to build 26 Retro Space cabinets to showcase these games. The cabinets have a second screen in the rear access door. This display allows the creators to discuss their projects while someone is playing the game at the front.
The cabinets were set up in a rigid grid. This grid neutralised the amorphous dated office floor and gave structure to the showcase event.
Photo 4,8 and 10 courtesy of Mick Visser
XXL
英語のみでの詳細Kingspan Netherlands wanted to expand their factory for insulation panels in Kesteren, and to combine it with their distribution facility and offices in Dodewaard.
At the new industrial zone Medel near Tiel the needed 700.000m2 plot was available. The area also allowed high risk production plants.
At the moment phase 1 is completed. The plot has room for expansion with 2 more production lines and 3 times the amount of distribution storage that is part of phase 1.
Kinspan asked construction and design firm Van Zeist to draw the design. As architect I was responsible for the design up to approval of the design by the urban supervisor and the local "beauty commission".
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ブルグステデ
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黒箱
英語のみでの詳細Painter Bert de Haas and salesman in business outfits Chris Hendriks both wanted a new business building in Kesteren. Because of fire regulations it was best to combine the two buildings. Otherwise a big part of the plot was useless.
To preserve each ones identity and to answer the request for a good cantina, both parts of the building were accented by a small tower. These towers contain a special room looking out over the polders of the Betuwe.
The building is clad with anthracite profile sheets to ease the implementation of the detailing and to maximise the abstraction of the black boxes.
I made this design as employer of Bouwkundig ontwerp en adviesburo Van Zeist BV in Opheusden.
低帯域幅
英語のみでの詳細When the design of Retro Space was finished, we needed a matching website.
Because of the presumption that Retro Space could become a hit on the internet, we tried to make the website as small as possible. We did not want the website to crash on bandwidth problems.
Matching the style of the retro games, the website is designed in pixel art. All elements except some product shots are GIF images in 4 colours. It's just like the early years of internet when bandwidth was scarce.
アンデンネでの歓迎します
英語のみでの詳細Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.
With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.
A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.
Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.
私はあなたにバラ園を約束したこと
英語のみでの詳細An abandoned commercial plot in the centre of Heteren had to be filled with 19 apartments. Contractor Kuijpers had moved to the city limits and the housing corporation "Woningstichting Heteren" had 4 outdated senior-citizen houses on the adjacent plot at the Rozenpad street. The combined plot connects a traditional village street with a seventies extension to Heteren. The housing coorporation asked me to design the modernist block fitting the seventies area.
I designed this appartment block as employer of Bouwkundig ontwerp- en adviesburo van Zeist BV
人鱼姫
英語のみでの詳細When we visited Copenhagen, I was surprised by the complex metro map for the very small network. It should be possible to draw a map easier to understand and graphically more appealing to visitors.
I designed a new metro map that shows the relation with the city. It combines all trains with different schedules on similar routes to bring back overview.
Autonomous work
シンデレラ
英語のみでの詳細While doing a creative portfolio course at the CKE in Eindhoven I worked on a new interpretation of the story of Cinderella.
Thanks to model Christine Nabuurs, to Jeroen Roxs for the workshop location, and to John Körmeling for using his veranda.
偽ワンデレス
英語のみでの詳細The lamp is a joke. I had no space to place the Big Shadow Lamp by Marcel Wanders. I also liked the idea of the Fake Lamp by Sophie Krier, but not its shape. I mixed them and created the Fake Wanders. Definitely not for sale.