これは学校ではありません
英語のみでの詳細Learning is working best when kids are into subjects of study that match their interests. It also works well when projects are realistic.
Also there has to be place for the making. It should be possible to make prototypes, do experiments, program shows and produce goods to express yourself.
This Is No School is the world on a stamp. A meeting square, workshops, labs, a theater, a fram, sporting facilities, restaurants, shops and a hotel.
アーケード キャビネットそれを自分で行う
英語のみでの詳細By the end of January 2013, Dutch Dame Garden asked me for a new series of arcade cabinets. They had to be finished within 1.5 month, to have it shipped to the Game Developer Conference in San Francisco from March 25th-29th. They wanted a new design with their beloved silhouette. The new version should be easier to carry, transportable as flat pack and when possible a lot cheaper.
The new cabinet can be assembled DIY with a standard 4mm hex wrench, just like IKEA furniture. De parts are made from white laminated poplar plywood for light weight and nice finish. At the top the cabinet holds 2 smoked plexi sheets to protect both screens at the front and the back. The Dutch Game Garden wants games to be visible on two sides for their Indigo shows. It allows a more passive group of visitors to just look at the games being played. The bottom part is filled with 2 matte white sheets of plexi. If you put multi-colour LED lights inside the bottom part, you can illuminate these sheets with any colour you like. The version that is showed here does not have any controls on the control panel. This is because companies that show games at Indigo bring their own controls. They make games for all platforms like Playstation, Xbox, iPad, PC etc, so there is no standard set of controls.
At the moment we are finding out the best way to sell this version to those who are interested in a DIY arcade cabinet.
STRPフェスティバル2010
ミック・ヴィッセルによる撮影マルタイン・コッホによる画像操作
左から右へ:
クリストフ・デ・ボエック、鋼の天井
ローレンス・マルスタフ、縮む
ジャン・ミッシェル・ブリュイエール、息子の分散
ローレンス・マルスタフ、ネモ天文台
ローレンス・マルスタフ、トランスポーター
ローズ・ファン・ベルケル&チューリップ、一種の2
ブラッディ·ビートルーツデスクルー77
ローレンス・マルスタフ、結び目
ローレンス・マルスタフ、ミスト
マルコム・マッキーバー&マルレーナ・ノバック&ジェイ・アラン・ジム、スケール
ローレンス・マルスタフ、領土
アンダーワールド
創造的工場
英語のみでの詳細The Clock Building is a magnificent icon for Eindhoven. It is built as factory by Philips Electronics in 1928/1929. After having been used for years as office space by Philips, the building now transforms back to its original function: a factory.
This time no series production. Trudo turned the building into a creative factory. Architects, designers, musicians, photographers, creative consultants: a colourful aggregation of creative talent took over this icon of the city Eindhoven.
The building has been split into units of various proportions. They all share one common feature though. Huge window openings with delicate metal frames. The light that enters the building gives unity to the diversity of interiors.
I photographed numerous interiors of the Clock Building to give insight in the new use of the building. The transformation of the Clock Building is a starting point in the transformation of the city district Strijp-S, a new centre for the city of Eindhoven.
The pictured companies are from left to right: Architectuurcentrum Eindhoven, Little Mountain, Keukenconfessies (2x), Desque, FuturOn.net, De Boekenmakers, studio-OOK, Scherpontwerp, Lady Penelope, Dikgedrukt en PopEI
将来の宇宙
英語のみでの詳細Dutch Game Garden is a non profit organisation for promoting and supporting the Dutch games industry.
On april 23th DGG opened the Indigo Showcase event. This event shows a selection of the best contemporary projects of the Dutch games industry to the press, professionals and the general public.
Dutch Game Garden asked me to build 26 Retro Space cabinets to showcase these games. The cabinets have a second screen in the rear access door. This display allows the creators to discuss their projects while someone is playing the game at the front.
The cabinets were set up in a rigid grid. This grid neutralised the amorphous dated office floor and gave structure to the showcase event.
Photo 4,8 and 10 courtesy of Mick Visser
低帯域幅
英語のみでの詳細When the design of Retro Space was finished, we needed a matching website.
Because of the presumption that Retro Space could become a hit on the internet, we tried to make the website as small as possible. We did not want the website to crash on bandwidth problems.
Matching the style of the retro games, the website is designed in pixel art. All elements except some product shots are GIF images in 4 colours. It's just like the early years of internet when bandwidth was scarce.
バーベキューXL
英語のみでの詳細Frank en Chantal van den Eijnden asked Johan van der Berkmortel and me to design an extension to their house in Beek en Donk. It was supposed to replace a decrepit shed and to add a new veranda with a fireplace. Two L-shaped entities frame the view into the deep garden. The brick element contains the chimney and acts as a bench. The wooden part contains the new shed, a log storage and a tool shed, and continues into the ceiling of the veranda.
This assignment is done in collaboration with Johan van den Berkmortel.
お化けの世界
英語のみでの詳細Detroit is a weird city. The city disappears slowly and turns back to nature. Not caused by war or disaster, it vanishes because of economic irrelevance. De automotive industry moved towards the Mexican border. Jobs are gone. The city renders useless. The General Motors headquarters still shine as a major highlight downtown. Perhaps as an icon for the glorious past.
These photographs are taken during a trip of the USA and Canada in the autumn of 2005.