2kB of Fun
Never has a consumer electronic product seen such an extravagant variety in case design as early handheld games from 1976-1985. Never have computer games been so beautifully reduced to their essence as these handhelds offered. Never did 2Kb of memory offer so much fun.1983 was the best year with top titles like Amidar, Astro Thunder 7, Burger Time, Dig Dug, Ms. Pac-Man, Q*bert, Super-Cobra and Zaxxon.
Martijn Koch, architect from the Netherlands bought 180 of the best handheld games, photographed them, took them apart, analysed their tech, and put all the material together in this stunning book, a catalog like you never saw before.
STRP Festival 2011
Mick Visser made a photo report of the STRP Festival 2011 in Eindhoven. I participate in the photography process as image editor. Our colaboration results in the best posible quality for the images.From left to right:
Bert Schutter - Mill X Molen - 1982
Edwin van der Heide - DSLE2 - 2011
Telcosystems - 12_series - 2010
Kutmah - 26 November 2011
Edwin van der Heide - Evolving Spark Network - 2010/2011
Macular - Phase=Order - 2010
Bram Snijders, Carolien Teunisse - RE: - 2010
Marnix de Nijs, Edwin van der Heide - Spatial Sounds - 2000/2001
Nicky Assmann - Solace - 2011
Geert Mul - Transfer Points - 2002
Erik Hobijn - The Delusion of Self Immolation - 1990
STRP Festival 2010
Mick Visser made a photo report of the STRP Festival 2010 in Eindhoven. I participate in the photography process as image editor. Our colaboration results in the best posible quality for the images.From left to right:
Christoph De Boeck - Staalhemel
Lawrence Malstaf - Shrink
Jean Michel Bruyère - La Dispersion du Fils
Lawrence Malstaf - Nemo Observatorium
Lawrence Malstaf - Transporter
Roos van Berkel & TUlip - 2 of a kind
The Bloody Beetroots Death Crew 77
Lawrence Malstaf - Knot
Lawrence Malstaf - Nevel
Malcolm MacIver, Marlena Novak & Jay Alan Yim - Scale
Lawrence Malstaf - Territorium
Underworld
Lost in Navigation
Tokyo is a breathtaking city. Most metropolises have 1 urban railway network. Easy. Tokyo, the biggest metropolis on Earth, is a lot more complex.The city has 2 official subway companies, the national railway operates several lines that can be considered metro lines as well, and there are tens of private operated railways that serve may areas just outside the central part of the city. Another problem is that many transfer stations use different station names on each line connected.
Creating a understandable subway map for this city is extremely complex. Should it be schematic, or geographic realistic? When is it easier to have a short walk than to switch lines?
This metro map for Tokyo only shows the most important lines for visitors of the city. That is already 25 lines! All distances are realistic, and the connections to Airports and Shinkansen trains are clearly visible. The parks that give a good orientation in the grey urban mass of Tokyo are visible. Icons show the most important landmarks. Matching the million neon lights the map is drawn in a night situation with the lines as glowing neon tubes.
The map is printed on 100x75 cm photo paper in a limited run, an can be ordered. Send an e-mail or call if you are interested to order.
Welcome to Andenne
Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.
A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.
Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.
Cinderella
While doing a creative portfolio course at the CKE in Eindhoven I worked on a new interpretation of the story of Cinderella.Thanks to model Christine Nabuurs, to Jeroen Roxs for the workshop location, and to John Körmeling for using his veranda.
Ghost World
Detroit is a weird city. The city disappears slowly and turns back to nature. Not caused by war or disaster, it vanishes because of economic irrelevance. De automotive industry moved towards the Mexican border. Jobs are gone. The city renders useless. The General Motors headquarters still shine as a major highlight downtown. Perhaps as an icon for the glorious past.These photographs are taken during a trip of the USA and Canada in the autumn of 2005.