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ピクセルアート
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アーケード キャビネットそれを自分で行う
英語のみでの詳細By the end of January 2013, Dutch Dame Garden asked me for a new series of arcade cabinets. They had to be finished within 1.5 month, to have it shipped to the Game Developer Conference in San Francisco from March 25th-29th. They wanted a new design with their beloved silhouette. The new version should be easier to carry, transportable as flat pack and when possible a lot cheaper.
The new cabinet can be assembled DIY with a standard 4mm hex wrench, just like IKEA furniture. De parts are made from white laminated poplar plywood for light weight and nice finish. At the top the cabinet holds 2 smoked plexi sheets to protect both screens at the front and the back. The Dutch Game Garden wants games to be visible on two sides for their Indigo shows. It allows a more passive group of visitors to just look at the games being played. The bottom part is filled with 2 matte white sheets of plexi. If you put multi-colour LED lights inside the bottom part, you can illuminate these sheets with any colour you like. The version that is showed here does not have any controls on the control panel. This is because companies that show games at Indigo bring their own controls. They make games for all platforms like Playstation, Xbox, iPad, PC etc, so there is no standard set of controls.
At the moment we are finding out the best way to sell this version to those who are interested in a DIY arcade cabinet.
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DAF46スーパー ・ デラックス
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STRPフェスティバル2011
ミック・ヴィッセルによる撮影マルタイン・コッホによる画像操作
左から右へ:
バート・シューター、風車Xモレン、1982
エドウィン・ファン・デル・ヘイデ、DSLE2、2011
テルコシステムズ、12シリーズ、2010
クートマ、2011年11月26日
エドウィン・ファン・デル・ヘイデ、スパークネットワークを進化、2010/2011
マクラル、位相=オーダー、2010
ブラム・スナイデレス、カロリーン・テウニッス、RE:、2010
マルニックス・デ・ナイス、エドウィン・ファン・デル・ヘイデ、空間的な音、2000/2001
ニッキー・アッスマン、ソレース、2011
ヘルト・ムル、転送ポイント、2002
エリック・ホバイン、自己いけにえの妄想、1990
将来の宇宙
英語のみでの詳細Dutch Game Garden is a non profit organisation for promoting and supporting the Dutch games industry.
On april 23th DGG opened the Indigo Showcase event. This event shows a selection of the best contemporary projects of the Dutch games industry to the press, professionals and the general public.
Dutch Game Garden asked me to build 26 Retro Space cabinets to showcase these games. The cabinets have a second screen in the rear access door. This display allows the creators to discuss their projects while someone is playing the game at the front.
The cabinets were set up in a rigid grid. This grid neutralised the amorphous dated office floor and gave structure to the showcase event.
Photo 4,8 and 10 courtesy of Mick Visser
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ブルグステデ
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パックマン・ラック・ハック
英語のみでの詳細One of the most popular IKEA products is the LACK coffee table. It is so cheap, it must be hollow.
I opened the tables, I built in a retro TV computer game by Jakks and added real arcade controls to this game. This way the TV game has a longer life and the Ikea LACK is no longer the boring classic every household owns.
Thanks to Lara Verlaat for Playin Pac-Man.
いくつかのビールをしたいです?
英語のみでの詳細ZZEF asked me to photograph 2 projects designed by Johan van den Berkmortel for the architecture portfolio of ZZEF.
One project is a beer cafe at the monk brewery Koningshoeve and the other is the Bavaria House in Helmond.
低帯域幅
英語のみでの詳細When the design of Retro Space was finished, we needed a matching website.
Because of the presumption that Retro Space could become a hit on the internet, we tried to make the website as small as possible. We did not want the website to crash on bandwidth problems.
Matching the style of the retro games, the website is designed in pixel art. All elements except some product shots are GIF images in 4 colours. It's just like the early years of internet when bandwidth was scarce.
アンデンネでの歓迎します
英語のみでの詳細Andenne is a small town on the bank of the Meuse between Namur and Liège. When entering Andenne the city does not impress. The abandoned factory area on the north bank of the Meuse makes a chaotic impression and the river is ignored. In collaboration with Wendy van Rosmalen I designed a new plan for this Europan 9 location.
With out plan we want to give Andenne a face. Between famous cities like Namur, Huy and Liège, Andenne is missing an inherent identity. We chose to multiply the nonchalant character of Belgian building and turn it into a specific typology. Our plan is a framework for development of the area in its own pace. A subtle guidance in building alignment and building heights delivers a varied public space that opens up towards the river Meuse.
A specific part of the assignment was the redesign of Andenne station. Bad attainableness of the platforms, a weird logistic and the uncomfortable public space underneath the viaduct are creating a moody atmosphere. The size of Andenne does not allow a large scale intervention. We choose a very modest solution. We created a square below the tracks to connect al transportation streams. The viaduct is decorated to resemble a living room and is transformed into a roof covering the bus platforms. New buildings surrounding the square size the public space.
Every Belgian wants its own house. Ignoring this feat makes a plan implausible. We go one step further through making the buying of a house resemble the buying of a car. By using a smart basic layout for the houses, every house can suit the needs of very different groups of people. Future change is very easy too. The architecture is a caricature of traditional Belgian building methods, its execution is contemporary and flexible.
シンデレラ
英語のみでの詳細While doing a creative portfolio course at the CKE in Eindhoven I worked on a new interpretation of the story of Cinderella.
Thanks to model Christine Nabuurs, to Jeroen Roxs for the workshop location, and to John Körmeling for using his veranda.
お化けの世界
英語のみでの詳細Detroit is a weird city. The city disappears slowly and turns back to nature. Not caused by war or disaster, it vanishes because of economic irrelevance. De automotive industry moved towards the Mexican border. Jobs are gone. The city renders useless. The General Motors headquarters still shine as a major highlight downtown. Perhaps as an icon for the glorious past.
These photographs are taken during a trip of the USA and Canada in the autumn of 2005.
偽ワンデレス
英語のみでの詳細The lamp is a joke. I had no space to place the Big Shadow Lamp by Marcel Wanders. I also liked the idea of the Fake Lamp by Sophie Krier, but not its shape. I mixed them and created the Fake Wanders. Definitely not for sale.